﻿using System.Collections.Generic;
using UnityEngine;

namespace NodeEditor
{
    public enum PortDirection
    {
        Input,
        Output
    }

    [System.Serializable]
    public class Port
    {
        public PortDirection direction;
        public string displayName;
        public string name;
        public string guid;
        //[HideInInspector] public AbstractNode node;
        public List<string> childs = new List<string>();
    }
}